New update, running 60 FPS on real hardware without clipping glitches!
https://youtu.be/8kfkc7Xa8lk I'm using SGL directly on this version (I know, I know!) for the VDP2 RBG0 3d plane (the ocean). I have a nice fading effect which worked on SSF, but not on real hardware sadly! (The effect is the same as the fighting SGL demo)
I'm also animating the level (running water) by swapping textures on polygons.
My physics are still bad, but you can see some basic slopes physics.
Overall, I will have to improve the physics, sounds and collision detection engine, but I'm satisfied with the graphical part so far.
One question : Will the next version of Jo Engine support .bin files for the 3d meshes, including loading/clearing?
At the moment, it's holding me back since I can't produce new maps because I can't load them from the disk (unless there is a way that I don't know about).
Thanks!